| Name | Freq |
| Distinctive Stink | R |
| Doubt | R |
| Primadonna | R |
You have a pungent smell that announces your presence and will not be soon forgotten.
As beneficent as the divine powers can be, they are also distant and more than a little mysterious. They don’t explain why they do what they do, or what they fail to do. When a cleric's divine powers crash nothing crazy happens the way it does with arcane magic, instead the cleric takes a Doubt hindrance, each one of which hardens everything they try to do. It takes a week spent on a religious retreat or alone in contemplation to remove each rung of doubt.
You do not work well with others as equals. You run the show or you don't run at all. Gamewise, when forced to share command with someone every check you make becomes harder to do.
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These are the rules the game plays by. Click on the buttons to see a menu of links for a specific section. Click a link to go to it. Click Ctrl + F to search for a specific term.
Occasionally you will come across images like these. Click them to get more info about what you are looking at. The red Why goes into greater detail. The blue EX provides an example. The black Tip will give you some pointers.
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