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Equipment

Adventure

Name Aspects Price Freq
Bag of Acorns $10 U
Battering Ram $25 U
Bedroll $40 C
Bell and Cord $27 R
Block and Tackle $70 R
Chain, 10 ft $40 U
Chalk Stick $1 U
Crowbar $25 C
Fishing Tackle $60 U
Flint and Tinder $15 C
Grappling Hook $25 U
Iron Spike $10 U
Navigation Kit $500 V
Oil Flask Fragile. $10 C
Pole, 10' $30 U
Rope, 100 ft $40 C
Rope, 50 ft $20 C
Saddle $85 C
Signal Whistle $15 U
Spyglass $900 E
Tarpaulin $35 U
Bag of Acorns

While the uses of a bag of acorns are endless, they are commonly scattered across a stone floor to thwart pursuers. Anyone running through them needs to make a Dexterity Save or go down on their butt, taking 1d6 in falling damage.

Battering Ram

A log with handles that lets up to six characters help batter down a door. Each makes a Hard Muscle check and combines their strength against the door's break point.

Bell and Cord

One bell, two hundred feet of light cord, and four eyelet stakes made for cordoning off an area with a trip wire that will sound a small alarm when stepped on.

Block and Tackle

Two hundred feet of heavy-duty rope as well as a block and tackle, perfect for lifting a treasure chest out of whatever pit it has been hidden in.

Fishing Tackle

A wooden case containing a collapsible rod and reel as well as an assortment of hooks, lures and bobbers.

Flint and Tinder

A waterproof leather wrap containing a piece of flint, a striking steel and enough tinder to start a few fires. It takes 1d6 minutes and a Luck check to get a fire started.

Navigation Kit

A wooden case containing maps, rulers, a compass, sextant and everything a skilled navigator might need to find ones way around in the wilderness.

Oil Flask

A glass bottle of flammable liquid that can be used to fill lanterns or lobbed as a molotov cocktail. The latter will fill a Blast 0 area with flaming oil. Anyone caught in it or attempting to move through it should make a Luck Save or catch on fire.

Pole, 10'

A ten foot pole doesn't exactly weigh ten pounds, but carrying one is so cumbersome it weighs on a character like ten pounds.

Spyglass

A small, collapsible telescope capable of up to 12x magnification. This is an old-world tool. Most people alive today have no idea how they are made, let alone how they work, hence the high price.

Tarpaulin

A large sheet of canvas, twelve feet square.

Ammunition

Name   Price Freq
Arbalest Bolt $10 R
Arrow $5 A
Blowgun Dart $3 R
Blowgun Dart Poison $10 R
Crossbow Bolt $5 C
Crossbow Dart $1 R
Sling Stone $1 A
String, Arbalest $60 C
String, Bow $10 C
String, Crossbow $15 C
String, Heavy Crossbow $30 C
Arbalest Bolt

This crossbow bolt is as long as an arrow and as thick as a spear. It can only be fired by an arbalest.

Arrow

A standard arrow that can be fired from any bow.

Blowgun Dart Poison

A single application for a blowgun dart. It hits with a Paralytic Poison 12. Lethal poison costs five times as much and is considered illegal in most places.

Crossbow Bolt

A quarrel that can be fired from any crossbow except a hand-held crossbow or an arbalest.

Crossbow Dart

A small quarrel that can only be fired from a hand-held crossbow pistol.

Sling Stone

A small rock or cast lead pellet. It is large enough to do some damage when fired from a sling, staff sling, or rock crossbow. You can even throw it by hand.

String, Arbalest

An arbalest "string" is actually a metal wire. They are a pain to restring and take at least 3d6 minutes to do so.

String, Bow

You can't fire a bow without one. It takes 2d6 rounds to restring most bows. Bow strings do vary by size and strength so you will need to get one made specifically for your bow, but for cost and weight they use the same stats.

String, Crossbow

A crossbow string is more like a stout cord than a string. Crossbows are far harder to restring than bows and take 1d4 minutes of struggle to do so.

String, Heavy Crossbow

Heavy crossbows use a strong stout cord, other crossbow "strings" will not do. It takes 1d6 minutes to restring one.

Clothing

Name   Price Freq
Boots, Leather $35 A
Boots, Leather, Soft $50 U
Cloak $30 C
Gloves $35 U
Gloves, Heavy $20 U
Gloves, Winter $45 U
Long Underwear $25 C
Poulaines $60 R
Rollerskates $70 M
Sandals $12 C
Boots, Leather

These clod-hoppers are big clunky leather work boots. It’s what most people wear.

Boots, Leather, Soft

Often thought of as City Boots these are made of softer more pliable leather than standard boots. They tend to wear out a bit quicker.

Cloak

A long cape with a hood. Typically used for making a dramatic entrance, staying warm and keeping the rain off.

Gloves

This is a pair of basic leather gloves. Perfect for a slap across the face in the prelude to a duel.

Gloves, Heavy

Big rawhide gloves designed to protect a wearer's hands from abrasion. They can be warm but tend to come up lacking in winter weather.

Gloves, Winter

Thick leather gloves, usually made from animal pelts turned inside out.

Long Underwear

This is a full body suit of woolen material worn under ones clothing.

Poulaines

The poulaine is a shoe with a long curled pointy toe. It is perfect for princes and bards and the jesters who make fun of them.

Sandals

A pair of tough leather soles attached by thongs to ones feet. Good for tropical environments.

Container

Name   Price Freq
Backpack $25 C
Bandolier $10 U
Barrel $20 U
Basket $3 A
Bucket $10 A
Camp Pack $40 U
Chest $70 U
Flagon $15 C
Money Pouch $6 C
Quiver, Leg $15 U
Quiver, Shoulder $25 C
Sack, Burlap $5 A
Sack, Leather $20 C
Satchel $35 C
Backpack

This is a standard backpack. Not big enough to go camping with but large enough for a day or two of adventure.

Bandolier

A leather strap with small holsters that can hold up to 12 small missiles such as blow gun darts or sling stones

Camp Pack

This is a large frame pack with multiple compartments and space to tie a bedroll on the bottom. It is made for long-term camping expeditions.

Chest

A heavy oak chest, reinforced with cast iron latch work. Perfect for packing full of treasure.

Flagon

A large wooden beer stein, made for quaffing ale and bonking people over the head when the need arises (does same damage as a cudgel).

Money Pouch

A small leather sack perfect for being snatched off your belt by some halfing in leather armor.

Quiver, Leg

An open leather cylinder that straps to your leg and carries up to 12 arrows or quarrels.

Quiver, Shoulder

A leather cylinder worn slung over ones shoulder that can hold up to 24 arrows or quarrels.

Sack, Burlap

A low-grade sack typically used for hauling grain. It may leak a bit or burst a seam under a heavy load.

Sack, Leather

A decent sack made of leather. It is durable, water-proof and sometimes even air-tight.

Satchel

A large purse or case with a shoulder strap.

Currency

Name Aspects Price Freq
Copper SL. $10 U
Electrum SL. $25 R
Gold SL. $100 V
Iron SL. $1 C
Platinum SL. $1,000 E
Silver SL. $50 R
Copper

The most common old world coin, it is a stamped slug of copper that may have gone green with time. Its abbreviation is CP.

Electrum

Electrum is an amalgam of other metals mixed with gold that is often passed off by dubious individuals as gold, usually with a color attached like white or red gold. Sometimes it is priced to be as much as or even more valuable than gold. At best it is worth a little more than copper, which is typically the cheapest metal con-artists tend to mix it with. Its abbreviation is EP.

Gold

Gold does not rust and will keep its luster. While everyone knows about gold pieces, few people ever actually trade with them since their value prices them above most common transactions. Its abbreviation is GP

Iron

The newest and crudest of coins, it is a tenth of a pound of iron melted down and cast into a mold. Its abbreviation is IP.

Platinum

The platinum piece is the rarest of all old world coins and resembles a slightly darker silver piece that never tarnishes. They are extremely rare and often reserved for royalty and the big purchases that they tend to make. Its abbreviation is PP.

Silver

An old world coin bearing a stamp no one can decipher, yet it is obviously made of silver. Its abbreviation is SP.

Food

Name Aspects Price Freq
Bag of Apples $3 A
Bag of Flour $5 A
Bag of Salt $30 C
Bag of Walnuts $3 C
Cheese Round $8 C
Dry Rations $10 C
Garlic Braid $20 U
Leg of Ham $50 C
Loaf of Bread $4 A
Pot of Honey Fragile. $20 U
Sugar Cubes $10 U
Tavern Meal $30 C
Waterskin $25 C
Wet Rations $20 A
Bag of Salt

While it's nothing you want to straight up eat, few things are as useful as a bag of salt.

Cheese Round

A pound of cheese sealed in wax. It will keep for a long time until it is cut open.

Dry Rations

Dried jerky, fruit and nuts mashed into a day's worth of food. It never seems to go bad yet is never very good.

Garlic Braid

This is three pounds of raw garlic braided together by their stems.

Leg of Ham

This dry cured hank of ham counts as 10 pounds of food even though a third of its weight is leg bone.

Pot of Honey

A big glob of honey in a clay pot. It will shatter if dropped!

Sugar Cubes

These cubes are made of maple sugar. It’s no substitute for actual food but many creatures cannot resist its sweet temptation.

Tavern Meal

What you can expect to pay for a prepared meal at the local tavern. Tip not included.

Waterskin

A cured goat bladder that holds up to 7 pints of fluid. Refills generally cost $5 for beer, $10 for wine. Water is free in most places.

Wet Rations

Fruit, vegetables, beef, whatever you have on hand thrown in a sack. It's not actually wet, but if not eaten within a day or two it will turn moldy and rancid.

Illumination

Name Aspects Price Freq
Candle Light: 1. Dur: 12 hours. $6 A
Lantern Light: 4. Dur: 12 hours. $50 C
Oil Lamp Light: 2. Dur: 12 hours. $25 C
Torch Light: 3. Dur: 1 hour. $6 A
Turnip Lantern Light: 2. Dur: 12 hours. $3 C
Candle

This is your standard tallow candle. It casts a faint light but can burn continuously for hours.

Lantern

This oil burning lantern projects its light from a crude box of glass. It will burn for half a day on a single flask of oil.

Oil Lamp

This is a very basic clay lamp. It will burn for half a day on a single flask of oil.

Torch

A stick with some creosote soaked rags tied around one end. Once lit it will burn for 1 hour.

Turnip Lantern

A turnip lantern is just what it sounds like, a cheap oil lantern carved out of a turnip or small pumpkin. It can be used for about a week before rotting out. One flask of oil in it will burn for half a day.

Magical Tool

Name Aspects Price Freq
Crystal Ball $100 R
Crystal Eye $35 V
Crystal Shard $50 R
Magic Rod $80 R
Magic Staff $45 U
Magic Wand $30 U
Spell Book 20 Spell Levels. $100 R
Spell Book, Heavy 50 Spell Levels. $300 V
Spell Book, Light 10 Spell Levels $50 U
Spell Tube 5 Spell Levels. $20 U
Spell, Level 1 Spell Level 1 $3,000 U
Spell, Level 2 Spell Level 2 $6,000 U
Spell, Level 3 Spell Level 3 $9,000 U
Spell, Level 4 Spell Level 4 $12,000 U
Spell, Level 5 Spell Level 5 $15,000 U
Spell, Level 6 Spell Level 6 $18,000 U
Spell, Level 7 Spell Level 7 $21,000 U
Spell, Level 8 Spell Level 8 $24,000 U
Spell, Level 9 Spell Level 9 $27,000 U
Crystal Ball

An large orb made of glass but called crystal.

Crystal Eye

A billiard ball sized orb made of blown glass, critical for casting the spell Wizard Eye.

Crystal Shard

A small yet impressive piece of crystal, often enchanted and mounted atop a magic wand.

Magic Rod

A metal rod about as long as a cane.

Magic Staff

A tall, ornately carved wooden staff.

Magic Wand

A tapered wooden dowel.

Spell Book

A hardbound book that can store up to 20 levels of spells. This could be 20 first level spells, 10 second level spells, or any level combination that does not exceed 20.

Spell Book, Heavy

A large ornate tome typically found sitting atop a pedestal in a wizard's study. It is hardbound and often kept locked with metal fasteners, possibly to keep people from getting in or to keep things from getting out. This glorified binder can store up to 50 levels in spells.

Spell Book, Light

A book bound in soft leather most often found with dabblers and students of the magical arts. It can store up to 10 levels in spells.

Spell Tube

A twelve-inch long waterproof tube used to carry around rolls of parchment. It can store up to 5 levels in spells.

Spell, Level 1

These are the actual pages of a first level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 2

These are the actual pages of a second level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 3

These are the actual pages of a third level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 4

These are the actual pages of a fourth level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 5

These are the actual pages of a fifth level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 6

These are the actual pages of a sixth level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 7

These are the actual pages of a seventh level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 8

These are the actual pages of a eighth level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Spell, Level 9

These are the actual pages of a ninth level spell. They have no weight because it is assumed you would take the blank pages out of a spellbook and replace them with these pages which have a spell written on them.

In the character creator, add this to your character's equipment, click the edit button and use Rename to give it the name of the spell written on it.

Miscellaneous

Name Aspects Price Freq
Cauldron $85 U
Chess Set $80 R
Deck of Cards $25 U
Dice and Pouch $25 U
Footbag $5 U
Hourglass $65 R
Keys $10 C
Leather Chicken $18 R
Magnifying Glass $70 R
Manacles $20 C
Merchant Scale $125 U
Mirror, Polished Silver Fragile. $70 R
Mirror, Small Steel $30 C
Pipe, Clay $20 U
Sealing Wax $20 U
Signet Ring $10,000 E
Skillet, Cast-Iron $30 C
Sungoggles $120 R
Vial of Perfume $35 R
Whetstone $10 U
Wolfsbane $30 R
Writing Kit $60 R
Cauldron

A large cast iron pot, perfect for brewing up potions.

Dice and Pouch

A purple felt pouch tied with a draw-string. It contains an assortment of strangely shaped dice of some mystical purpose.

Footbag

This small leather bag filled with sand may actually be a druidic summoning device. Stand in a circle, try to keep it off the ground using only your feet, and it won't be long before druids emerge from the woodwork to join in.

Hourglass

A sand timer that will last for an hour once turned over.

Leather Chicken

Made of leather and filled with sand, the leather chicken is a jester's gag of first resort and weapon of last resort. It does 2b (or not 2b) damage.

Manacles

Simple metal handcuffs for binding a person's wrists. All of them use the same standard key.

Mirror, Polished Silver

An ornate hand mirror with a frame made of pewter. It provides a better reflection than a steel mirror.

Mirror, Small Steel

A small piece of polished metal as big as one's hand. It is very durable and good for peeking around corners although it provides a somewhat scratchy and unreliable image.

Sealing Wax

A chunk of red wax used to seal and officiate documents.

Signet Ring

A gold or silver ring that has been embossed with the crest of a royal office or family. It is used with sealing wax to officiate and seal documents. Anyone caught possessing one who is not its actual owner is in for some serious trouble.

Skillet, Cast-Iron

This is a twelve inch cast-iron skillet. When used as a weapon it does 8b for damage, but only has a Close reach.

Sungoggles

These are two dark lenses set into a leather holster that wraps around ones head. Vision-wise they shift light conditions one step closer to None, so Day becomes Normal, and Normal becomes Low, and Low becomes None.

Whetstone

A small smooth stone used for sharpening blades. If not used often enough edged weapons may find their damage type dropping from Piercing or Sharp to Mixed and then Blunt.

Wolfsbane

A bunch of herbs reputed to be good for warding off were-creatures and lycanthropes.

Writing Kit

A wooden case containing, writing paper, quills, and ink.

Religious Item

Name Aspects Price Freq
Holy Incense $35 U
Holy Symbol $20 C
Holy Symbol, Copper $50 U
Holy Symbol, Gold $1,500 V
Holy Symbol, Silver $300 R
Holy Water Fragile. $30 C
Prayer Beads $35 C
Prayer Book $50 R
Holy Incense

Balls of resin mixed with rare spices that create blue clouds of pungent smoke when burned. The scent will linger and is often distinctive of the religion itself. Frankincense, Balsam, Myrrh, Rosemary and Sandalwood are favorites. Burning a ball of it will often make the consecration of a building easier to do.

Holy Symbol

An effigy of ones faith, a symbol of the religion, made of wood. It is consecrated and will have an alignment strength of 3d6.

Holy Symbol, Copper

This holy symbol is made of wood and copper. It is consecrated and will have an alignment strength of 3d6+2.

Holy Symbol, Gold

This holy symbol is made of wood and gold. It is consecrated and will have an alignment strength of 3d6+6.

Holy Symbol, Silver

This holy symbol is made of wood and silver. It is consecrated and will have an alignment strength of 3d6+4.

Holy Water

A few ounces of water consecrated by a cleric, usually kept in a glass vial. It will have an alignment strength of 3d6.

Prayer Beads

A string of beads used in meditation and prayer.

Prayer Book

A small leather bound book filled with carefully hand-written religious prayers.

Thieves Tools

Name Aspects Price Freq
Bag of Caltrops $25 R
Belt Blade $40 R
Lantern, Hooded Light: 4. Dur: 12 hours. $80 U
Lock Pick Set $35 U
Manacle Key $60 U
Silk Cord, 50 ft $200 R
Bag of Caltrops

Sharpened spikes designed to land with one point upright. Anyone stepping on them should make a Luck Save. Failure does damage Half: 1d4p. Full: 2d4p. Crash: 3d4p & 3d4p.

AC/DC does not protect against caltrops, but most leather boots provide 1d6 protection. Lighter footwear provides 1d4. Anyone taking 1 tear of damage or more moves at half speed until that tear has healed. With a crash the character takes foot damage and then falls on top of them to take normal damage.

Belt Blade

A belt blade is a small blade fixed to the back of ones belt. When your hands are tied behind your back it takes 1d12 minutes to slice through them.

Lantern, Hooded

Hooded lanterns come with a tight fitting metal flap which when shut will not emit any light whatsoever.

Lock Pick Set

A leather wrap containing all the necessary picks one might need to open a key-operated lock.

Manacle Key

A standard manacle key often kept tied to the back of ones belt, right next to a belt blade if you have one.

Silk Cord, 50 ft

Lightweight and strong, silk cord is an expensive rope substitute favored by those who professionally stalk the dead of night.

© 2023 - 2025, Chameleon Dream.
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